Gamification as a Tool for Enhancing Student Engagement

Authors

  • Unyime Asuquo Udo Author
  • Nseabasi P. Essien Author

Abstract

This paper examines gamification as an educational tool to boost student engagement. Gamification refers to the application of game design elements such as points, leaderboards, and badges in non-game contexts, including education. With the rise of digital tools, the incorporation of gamified elements into classrooms has become increasingly prevalent. This paper investigate studies demonstrating the positive impacts of gamification on student engagement, examines the mechanisms by which gamification fosters learning, and discusses best practices and challenges in its implementation.

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Published

2025-05-20

Issue

Section

Articles

How to Cite

Gamification as a Tool for Enhancing Student Engagement. (2025). International Journal of Frontier Research , 1(1). https://journalss.com/index.php/ijfr/article/view/8